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Bedroom Sunset

Based on a recent pixel art by Waneella (https://www.instagram.com/p/CzXC7lByI5K/?hl=en).
Pixelization PPM (https://www.unrealdirective.com/tip/post-process-pixelization).

A tribute to Waneella's fantastic pixel arts. This time I decided to try something fun that I've never done so before. In the process I learnt what traditional and 3D faked pixel art are more capable of. It's quite a fun journey!

2 PostProcessMaterials are applied: a color depth limiter set to 16 colors, and a pixelization material

2 PostProcessMaterials are applied: a color depth limiter set to 16 colors, and a pixelization material

Color Depth node. The text after the SceneTexture is "PostProcessInput0"

Color Depth node. The text after the SceneTexture is "PostProcessInput0"

Pixelization node. The text after the SceneTexture is "PostProcessInput0"

Pixelization node. The text after the SceneTexture is "PostProcessInput0"